Generic Data Transfer Object, used widely in Takaro to pass data back and forth between components Allows validation of properties when instantiated and JSON (de)serialization

Hierarchy (View Summary)

Constructors

Properties

entity: string
msg: string
player: IGamePlayer
timestamp: string = ...
type: "entity-killed" = GameEvents.ENTITY_KILLED
weapon: string

Methods

  • Returns Record<string, any>

  • Validates the DTO instance

    Parameters

    • OptionalextraOpts: ValidatorOptions

    Returns Promise<void>

    if validation fails