GameEvents: {
CHAT_MESSAGE: "chat-message";
ENTITY_KILLED: "entity-killed";
LOG_LINE: "log";
PLAYER_CONNECTED: "player-connected";
PLAYER_DEATH: "player-death";
PLAYER_DISCONNECTED: "player-disconnected";
} = ...
Type declaration
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CHAT_MESSAGE: "chat-message"
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ENTITY_KILLED: "entity-killed"
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LOG_LINE: "log"
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PLAYER_CONNECTED: "player-connected"
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PLAYER_DEATH: "player-death"
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PLAYER_DISCONNECTED: "player-disconnected"