Variable GameEventsConst

GameEvents: {
    CHAT_MESSAGE: "chat-message";
    ENTITY_KILLED: "entity-killed";
    LOG_LINE: "log";
    PLAYER_CONNECTED: "player-connected";
    PLAYER_DEATH: "player-death";
    PLAYER_DISCONNECTED: "player-disconnected";
} = ...

Type declaration

  • ReadonlyCHAT_MESSAGE: "chat-message"
  • ReadonlyENTITY_KILLED: "entity-killed"
  • ReadonlyLOG_LINE: "log"
  • ReadonlyPLAYER_CONNECTED: "player-connected"
  • ReadonlyPLAYER_DEATH: "player-death"
  • ReadonlyPLAYER_DISCONNECTED: "player-disconnected"